Surviving the dangerous nights in this dark ARPG defense title requires precise tactical positioning, yet many players find themselves bewildered when their squad suddenly stops listening to movement commands. If you are experiencing the frustrating issue of Land of Glarefall troops not following your character across the map, you are certainly not alone. During tense nocturnal assaults where waves of hostile creatures swarm your perimeter, encountering Land of Glarefall troops not following your retreat signals can mean the total loss of your forward defenses.
Fortunately, what frequently looks like a broken mechanic is often tied to the game's dual-tier command structure. By learning how default follow states, quick ground flags, and management screens interact, you can regain control of your army. This guide breaks down why your soldiers freeze in place, how command flags function, and what you can do to keep your forces moving alongside your hero.
Understanding Troop Command Mechanics: Blue Flags vs. Red Flags
The primary reason behind Land of Glarefall troops not following your investigator stems from the distinction between temporary quick commands and hard-locked menu assignments. Newly hired soldiers and mercenaries recruited from outposts follow your hero by default. However, placing defensive markers alters their pathing rules in ways that the interface does not immediately explain.
According to player experience shared in community discussions, the game utilizes two distinct flag types that govern troop behavior:
- Blue Flags (Quick Field Command): Pressing the X key drops a blue flag directly at your cursor location. Any troops following you will immediately break formation and march to hold that designated spot. Pressing the Z key recalls them, clearing the blue marker and making them follow you once again.
- Red Flags (Troop Management Menu): Pressing the TAB key opens your comprehensive management interface. Within the Troops menu, you can select specific units, switch their status from Follow to Hold Position, and plant a red flag on the terrain.
The core complication arises because the quick-recall shortcut (Z) does not interact with red flags. If your units were assigned to a red flag through the menu, pressing the recall key does absolutely nothing. The soldiers will stubbornly remain anchored to their defensive post, leaving commanders under the impression that a game-breaking bug has occurred.
| Command Feature | Blue Flag Behavior | Red Flag Behavior |
|---|---|---|
| Activation Method | Press X hotkey in the field | Open TAB menu, select Troops, toggle Hold Position |
| Default Assignment | Applies to all currently trailing units | Configured per troop group in interface |
| Recall Shortcut | Press Z to cancel and follow hero | Unaffected by Z keybind |
| Reset Method | Tap Z at any time during gameplay | Open TAB menu and manually reset status to Follow |
| Best Tactical Use | Temporary repositioning during active combat | Permanent stationing at walls, gates, and towers |
Step-by-Step Fixes When Units Refuse to Move
When you realize your defensive lines have frozen and you are dealing with Land of Glarefall troops not following movement cues, follow these sequential steps to reset their AI directives without getting overwhelmed by oncoming hordes.
- Pause the Simulation Immediately: Press the V key. As experienced players recommend on the forums, pressing V pauses the game completely while still allowing you to inspect the battlefield, position defensive buildings, and evaluate your troops without ticking down the daytime clock or exposing your base at night.
- Inspect the Ground Beneath the Squad: Look closely at the ground near your stationary troops. If you observe a glowing blue marker, unpause and press Z to clear the order. Your mercenaries should immediately re-engage their tether to your hero.
- Audit the Troops Management Tab: If no blue marker is visible, press TAB and navigate to the Troops tab. Review each squad row to see if any unit is currently locked into Hold Position.
- Manually Revert Orders to Follow: For any squad assigned to a red marker, toggle their stance back to the default Follow state. Close the menu and resume play to verify that they begin tracking your movement.
- Check Surrounding Terrain: If orders are clear but units still idle, check for collision bottlenecks. Although developer BLAIKE GAMES released an update adjusting collision boundaries so soldiers can pass through walls, narrow forest choke points and uneven geometry can still confuse basic pathfinding routines.
Mercenary and Minion AI Quirks in Defense Waves
While command misunderstandings explain many reports of Land of Glarefall troops not following player movements, genuine minion AI pathfinding limitations also contribute to squad problems. In community reports across Steam review verdicts and gameplay feedback, players note that mercenary behavior remains rough around the edges.
Summoned creatures and hired outpost soldiers frequently wander past intended boundary lines when chasing monsters, or they clump together when attempting to navigate around structures. If you establish a defensive perimeter along natural forest borders, units can occasionally get snagged on environmental assets.
Furthermore, because the game does not currently offer a variable command tether radius, minions that pursue enemies out into the dark often lose track of their original defensive post. When the combat encounter concludes, their AI might enter an idle state rather than pathing back to your hero. When this happens, cycling your stance by pressing X to drop a blue flag nearby, followed immediately by pressing Z, often forces the AI to refresh its behavior tree and snap back into follow mode.
For ongoing bug reports and official patch discussions regarding squad pathfinding, you can monitor the Land of Glarefall Steam Community discussions where developers and players share real-time workarounds.
Tactical Positioning Tips for Daytime and Nightfall
Mastering the day-night cycle in Land of Glarefall requires managing both your hero's growth and your mercenary defenses. Daytime grants you the freedom to explore the map, chop wood, mine ore, and track down mysterious Black Gold reserves. Night brings relentless waves of beasts that test every defensive outpost you have constructed.
To prevent situations where you face an assault alone due to Land of Glarefall troops not following your hero into combat, implement these field tactics:
- Establish Hardpoints Early: Do not rely on mobile squads to defend broad gaps at night. Use the TAB menu to deliberately assign durable units to red flags right behind fortified barricades, freeing your hero to roam as an aggressive skirmisher.
- Utilize the Tactical Pause: Whenever night begins, tap V to pause the action. Survey the inbound enemy vectors, check your troop assignments, and adjust flag placements before unpausing.
- Leverage Wall Phasing: Keep in mind that recent patches updated soldier collision parameters, allowing friendly troops to move directly through defensive walls. You no longer need to leave gaps in your palisades just to let your squad reposition from exterior watch posts to interior fallback zones.
- Hero-Mercenary Synergy: Whether you play frontline damage dealers like the Knight—who recently received an attack power increase to compensate for slower swing speeds—or backline tactical builds, keep your active following squad small so they do not collide with one another in tight gaps.
Progression, Patches, and the Road Ahead
Land of Glarefall combines ARPG character progression with survival tower defense across 23 campaign stages and three high-difficulty Nether Realm challenges. Because progression relies on earning experience, upgrading equipment across eight hero inventory slots, and unlocking mercenary tech trees, losing missions due to uncontrollable soldiers can be punishing.
Developer BLAIKE GAMES has actively issued initial updates addressing community concerns. Alongside graphics optimizations aimed at lowering GPU loads and laptop temperatures, recent patches ensured that experience points and earned items are retained even if you die or abandon a stage early.
As updates continue to roll out, unit pathfinding and quality-of-life additions remain top requests across player feedback forums. Until deeper squad control toggles and radius sliders are added, understanding the precise differences between the X, Z, and TAB keybinds remains your best defense against unresponsive troops.
Frequently Asked Questions
Why are my Land of Glarefall troops not following me after I press the recall key?
If pressing the Z key fails to recall your units, they are likely bound to a red flag set via the TAB Troops menu. The Z shortcut only clears blue flags placed with the X key. To make red-flagged soldiers follow you again, you must open the TAB menu, click the Troops section, and manually toggle their behavior back to Follow.
Can troops walk through defensive walls in Land of Glarefall?
Yes. Following an early balance and bug-fix patch, developer BLAIKE GAMES adjusted the collision sizing of soldiers and buildings. Friendly troops can now pass directly through defensive walls, preventing them from getting trapped outside base perimeters during nightfall assaults.
How do I pause the game to position my troops safely?
You can pause the game at any time by pressing the V key. While paused, you can look over the battlefield, inspect building placements, and manage your squad orders without the threat of monster attacks.
Is there an easy way to prevent summoned creatures from wandering off?
Currently, summoned minions lack dedicated tether radius controls and may pursue enemies beyond your base perimeter. If your summons wander too far, you can force an AI refresh by placing a quick blue flag nearby with X and then immediately tapping Z to recall them back to your hero's side.










